2017 Board Game Goals

My board game collection is out of control.  Specifically, the number of unplayed games is out of control.  So I’ve got a few goal lists for 2017.  Trying to cut down on the number of unplayed games meant going through and making a list of all the games I wanted to play this year.  Some games have been in my collection for years without getting play.  Some games have sat in my collection unplayed for so long that they’ve gone out of print, jumped in price, come back into print, dropped in price, and gone out of print again.  Will 2017 be the year that I play my copy of Betrayal?  No, it will not.  But there are some games I will play in the coming year.

I’ve decided to do a few 10×10 challenges.  A 10×10 challenge, by the way, means I have to play 10 games 10 times each.  Basically 100 plays.  So I had better pick good games, right?  You can track the progress here.

Theoretically then after playing the game so many times, I would be able to have a fairly good understanding of how to review said games, but let’s not get carried away!

I have included brief writeups for some of the games, and even briefer writeups for others.


 Hardcore 10×10 Challenge

This is going to be the hardest 10×10 of the three. The hardcore 10×10 does not allow substitutions, and you’ve basically committed to playing these games.  There’s no going back from here.  I’ve also made a geeklist on Board Game Geek to officially timestamp the games, locking them in.  Only plays that are logged after that date count for a hardcore 10×10.  You can view that here if you are interested.

Pandemic

Pandemic

Designer Matt Leacock
Publisher Z-Man Games, Albi, Asterion Press, Brain Games, Devir, etc.
Year Published 2008
# of Players 2-4
Playing Time 45 minutes

I’ve gone on record as saying that Pandemic is my favorite game.  I’ve actually played this so much that when the new edition was released, I immediately bought it to replace my falling apart first edition.  The cards in my first edition copy are so bad that some of them are peeling from the backing.  The cards are literally falling apart from so much play!  So when the new version came out, I sleeved it immediately.  Playing Pandemic (with a new expansion) shouldn’t be a problem.  I’ve had play sessions where we’ve played multiple times, losing at first, but playing until we win.

 

Scoville

Scoville

Designer Ed Marriott
Publisher Tasty Minstrel Games
Year Published 2014
# of Players 2-6
Playing Time 90 minutes

Scoville and I have an interesting history.  I initially discovered the game’s print and play files on BGG at about 2am one day when I was getting ready for bed.  The next morning I decided to do it.  I went to a few craft stores looking for something to work as the peppers and found some puffballs.  The money was easy, I’d just use poker chips.  The board I would have to print, and here’s where the history begins.  See, it had been snowing, and maybe a tad bit icy.  I also do not own a color printer.  Ah, but my parents do, so off to their house I would go!  It should be mentioned that they live in a valley area, shaded from the sun by trees.  So this is the only board game I have ever wrecked my car to do the print and play.  I actually tweeted to Ed Marriott about it when it happened.  #worthit

 

Alien Frontiers

Alien Frontiers

Designer Tory Niemann
Publisher Clever Mojo Games, Game Salute, LocWorks
Year Published 2010
# of Players 2-4
Playing Time 90 minutes

Alien Frontiers is one of those strange games that I seem to be able to get anyone to play.  Maybe it’s because I describe it as Yahtzee in space.  Maybe it’s the fantastic art and the mechanics that seem to just make sense.  I backed the kickstarter for the Rocket Dice to further enhance this already amazing game.  With a bunch of new expansions, the game should have legs for a while.  Expansions add more players and new mechanics, and the Rocket Dice…. Uhh…. well, they’re they’re shaped like rockets!

 

Cosmic Encounter

Cosmic Encounter

Designer Bill Eberle, Jack Kittredge, Bill Norton, Peter Olotka, Kevin Wilson
Publisher Fantasy Flight Games, Arclight, Asterion Press, Edge Entertainment, Galakta, etc.
Year Published 2008
# of Players 3-5
Playing Time 120 minutes

I have owned this game for years. Years! It’s so simple. On your turn, you flip a card. It tells you who to attack. You send your ships against their’s. You bolster your ships with an attack card. Highest total wins. If the attacker wins, he gets a colony. First one to five colonies wins. It’s simple! Oh, except that there are about 150 alien race cards that all break the game in one way or another, and the combination of powers makes the game different every time. Unless you get the Grudge or Hate every time like I seem to. Ugh!

 

Legends of Andor

Legends of Andor

Designer Michael Menzel
Publisher KOSMOS, 999 Games, Albi, Arclight, Devir, etc.
Year Published 2012
# of Players 2-4
Playing Time 90 minutes

I have tried a few times to play this game, but it seems like every time I want to get it to the table, a new player is joining in.  So we usually start with the intro mission, which means I have played that one like 6 times but none of the others.  The expansions have come out in English now, so this is the perfect time to move forward with that.

 

Formula D

Formula D

Designer Laurent Lavaur, Eric Randall
Publisher ADC Blackfire Entertainment, Asmodee, Idea Edizioni
Year Published 2008
# of Players 2-10
Playing Time 60 minutes

Clearly there is interest here, since I have put together a Formula D league.  If you want to read more about that, check the title bar.  Moving on…

 

Flash Point: Fire Rescue

Flash Point: Fire Rescue

Designer Kevin Lanzing
Publisher Indie Boards & Cards, 999 Games, Asmodee, Bard Centrum Gier, Devir, etc.
Year Published 2011
# of Players 1-6
Playing Time 45 minutes

The mechanics and theme of this game are so well married that the only retheme I can even think of is Ghostbusters (but clearly I am wrong, since they used Zombicide instead).  This game is really well put together, and the variety of maps (over 15 I think at this point?) will keep it fresh.  It’s a good co-op game, so it’s a good candidate for family game nights.  Not that I have those, but if I did, I would bring this.  I’ve actually been playing this with my brother and his fiance, so that’s actually kind of on point.

 

Police Precinct

Police Precinct

Designer Ole Steiness
Publisher Common Man Games
Year Published 2013
# of Players 1-6
Playing Time 90 minutes

Another of those games where theme and mechanics work really well together.  You’re a police officer investigating a murder, but you still have to deal with regular crime and traffic issues. There is supposed to be a season 2 expansion coming out hopefully soon, but there is enough in the base game to keep it interesting for quite a number of plays.

 

Camel Up

Camel Up

Designer Steffen Bogen
Publisher eggertspiele, 999 Games, Albi, Ediciones MasQueOca, Fantasmagoria, etc.
Year Published 2014
# of Players 2-8
Playing Time 30 minutes

2014 Spiel des Jahres winner.  Better than every other game that came out in 2014, this game about putting camels on top of each other is probably deserving of that title.  Will the blue camel (who’s been in last place the entire race) suddenly cross the finish line against all odds by a perfect (and often jokingly predicted) roll of the dice?  Probably yes.  A few expansion modules have been released, but I have not fully embraced their use yet.

 

Sheriff of Nottingham

Sheriff of Nottingham

Designer Sérgio Halaban, André Zatz
Publisher Arcane Wonders, Asmodee, Asterion Press, Broadway Toys LTD, Edge Entertainment, etc.
Year Published 2014
# of Players 3-5
Playing Time 60 minutes

At its core, Sheriff of Nottingham is about lying.  Or telling the complete truth and making people think that you are lying.  You can make more money often times by simply importing all legal goods but having people check you bag each time.  Or you can make money by smuggling in tons of crossbows and claiming they are apples.  The game is enhanced if you role play, but a lot of groups might not want to get that involved.  By the way, I have 5 apples.  And almost certainly none of them are mead.


 

Standard 10×10 Challenge

Standard 10×10 is less strict from the hardcore one.  This lists allows replacements.

Pandemic: The Cure

Pandemic: The Cure

Designer Matt Leacock
Publisher Asmodee, Asterion Press, Filosofia Éditions, Hobby Japan, Lacerta, etc.
Year Published 2014
# of Players 2-5
Playing Time 30 minutes

 

Not as simple as just Pandemic: The Dice Game, there is a bit more going on here. Card counting in regular Pandemic has brought me a lot of victories, but it’s much harder to count dice. You know, because you have to roll them. From a bag. Managing the board is a bit crazy sometimes, but it’s always a blast.

SeaFall

SeaFall

Designer Rob Daviau, JR Honeycutt
Publisher IronWall Games, Cube Factory of Ideas, Devir, Galápagos Jogos, Heidelberger Spieleverlag, etc.
Year Published 2016
# of Players 3-5
Playing Time 120 minutes

As a legacy game, this should be a no-brainer for a 10×10.  The problem is getting a group that will 100% commit to playing this game 10 times.  It’s not so easy.

 

Dixit

Dixit

Designer Jean-Louis Roubira
Publisher ADC Blackfire Entertainment, Asmodee, Asterion Press, Galápagos Jogos, Gém Klub Kft., etc.
Year Published 2008
# of Players 3-6
Playing Time 30 minutes

One of my favorite twists on the Apples to Apples genre.  Pictures with imagination instead of just picking the shock value card.  Fun for families as well.

 

Ogre

Ogre

Designer Steve Jackson (I)
Publisher (Web published), Hobby Japan, Metagaming, Steve Jackson Games
Year Published 1977
# of Players 1-3
Playing Time 45 minutes

Futuristic hover tanks that have revolted against their programming and are all coming to kill us.  Plastic miniatures are coming sometime and I have about 500 units for this game.  It also weighs about 30lbs and has a team lift logo on the box.

 

Mice and Mystics

Mice and Mystics

Designer Jerry Hawthorne
Publisher Plaid Hat Games, Cube Factory of Ideas, Ediciones MasQueOca, Filosofia Éditions, Galápagos Jogos, etc.
Year Published 2012
# of Players 1-4
Playing Time 120 minutes

A game where mice have to murder a spider.  This game is actually pretty good.  It has a few story driven expansions and even a spin-off game.  Collin and friends will be going on a few adventures this year hopefully.

 

Grand Austria Hotel

Grand Austria Hotel

Designer Virginio Gigli, Simone Luciani
Publisher Game Harbor, Lacerta, Lookout Games, Mayfair Games, SD Games
Year Published 2015
# of Players 2-4
Playing Time 120 minutes

Less about a hotel and more about feeding people and putting them in bed.  A dice drafting game about running a hotel and cafe.

 

Teenage Mutant Ninja Turtles: Shadows of the Past

Teenage Mutant Ninja Turtles: Shadows of the Past

Designer Kevin Wilson
Publisher IDW Games, Pandasaurus Games
Year Published 2016
# of Players 2-5
Playing Time 90 minutes

Another spin on the Zombicide style gaming, except this time with Teenage Mutant Ninja Turtles.  We’re making our way through the campaign book currently.  I’m playing as Donatello, clearly the best Turtle (ignoring what happens in issues #44-#50 in the IDW series, because that was really terrible), and I will fight you if you disagree.  #fitemebro I WISH THAT WASN’T A REAL HASHTAG

 

Secret Hitler

Secret Hitler

Designer Mike Boxleiter, Tommy Maranges, Max Temkin
Publisher Goat Wolf & Cabbage
Year Published 2016
# of Players 5-10
Playing Time 45 minutes

Basically just the Resistance but not.  Bluffing, hidden roles, and Historically Accurate Lizardmen.

 

PitchCar

PitchCar

Designer Jean du Poël
Publisher Ferti, Goldsieber Spiele, Historien Spiele Galerie (Historien Spielegalerie), Lautapelit.fi, Vision
Year Published 1995
# of Players 2-8
Playing Time 30 minutes

Usually I play with a homebrew Mario Kart rule set (including powerup dice) that maybe one day I will post the rules to.  One of my favorite dexterity games, mostly because of how insane it gets sometimes.  My copy lives in a huge box with a ton of expansion tracks.

 

Small World

Small World

Designer Philippe Keyaerts
Publisher Days of Wonder, Asterion Press, Bergsala Enigma, Compaya.hu – Gamer Café Kft., Edge Entertainment, etc.
Year Published 2009
# of Players 2-5
Playing Time 80 minutes

I often describe Small World as Risk, but with Elves, this intro to area control games is different every single time you play it thanks to the many many races and powers that are available through expansions.  This was on my hardcore 10×10 last year, so I am trying it again.

 


Backup Games for Standard 10×10 Challenge

The standard 10×10 allows swapping so I’ve randomly selected a few games that I could swap out.

Krosmaster: Arena

Krosmaster: Arena

Designer Murat Célébi, Nicolas Degouy
Publisher Abysse Corp., Ankama, Galápagos Jogos, Ghenos Games, Japanime Games, etc.
Year Published 2012
# of Players 2-4
Playing Time 60 minutes

Another from last year’s 10×10, Krosmaster is basically Final Fantasy Tactics as a board game.  Don’t let the cute chibi anime style characters fool you, this game has quite a bit of depth.  And I have quite a bit of the characters.  Prepainted and preassembled.

 

Keyflower

Keyflower

Designer Sebastian Bleasdale, Richard Breese
Publisher R&D Games, Ediciones MasQueOca, FoxMind, Game Harbor, Game Salute, etc.
Year Published 2012
# of Players 2-6
Playing Time 120 minutes

From last year’s 10×10, Keyflower is a game about outbidding your friends on stuff they need and stealing their boats.  I guess it’s supposed to be about Pilgrims or something.  The seventh game in the “Key” series set in the “Key” land.

 

Lords of Waterdeep

Lords of Waterdeep

Designer Peter Lee, Rodney Thompson
Publisher Wizards of the Coast
Year Published 2012
# of Players 2-5
Playing Time 120 minutes

A good entry level worker placement game.  Mostly the theme is appealing to D&D nerds and I can trick them into playing it with me!

 

Blood Bowl (2016 edition)

Blood Bowl (2016 edition)

Designer Jervis Johnson
Publisher Games Workshop Ltd.
Year Published 2016
# of Players 2-2
Playing Time 120 minutes

What if Warhammer was Footballhammer instead?  50,000 Roaring Orks.

 

Far Space Foundry

Far Space Foundry

Designer Dan Manfredini
Publisher (Web published), Terra Nova Games
Year Published 2015
# of Players 1-4
Playing Time 80 minutes

This was originally a game about a chocolate plantation.  But now it’s about space.  The original theme is more original but less appealing.

 

Ca$h 'n Guns (Second Edition)

Ca$h ‘n Guns (Second Edition)

Designer Ludovic Maublanc
Publisher Asterion Press, REBEL.pl, Repos Production
Year Published 2014
# of Players 4-8
Playing Time 30 minutes

Foam guns and mild threats.  A game about splitting heist money.

 

Eclipse

Eclipse

Designer Touko Tahkokallio
Publisher Lautapelit.fi, Asmodee, Asterion Press, REBEL.pl, Ystari Games
Year Published 2011
# of Players 2-6
Playing Time 200 minutes

A huge epic space game.  Not quite as good as Twilight Imperium, but much more casual and easy to get others to play.  It was on my 10×10 last year but that was a failure.  So this year I have moved it off the hardcore 10×10.  Here’s hoping.

 


Filler Game 10×10 Challenge

The point of a 10×10 challenge is to learn the true depth of a game and experience it more fully, not just quickly plow through 10 games for no reason.  But I have a list that is just filler games that I could rush through in a single day.  Oh well.  I probably won’t really do writeups for these since that takes longer than just playing them.

Loopin' Louie

Loopin’ Louie

Designer Masaru Aoki, Carol Wiseley
Publisher Broadway Toys LTD, The Canadian Group, Crown Products, Editrice Giochi, Goliath B.V., etc.
Year Published 1992
# of Players 2-4
Playing Time 10 minutes

A children’s game about a drunk pilot who, for some reason, wants to kill your chickens.  I don’t know what the chickens have done to deserve this, but it must be something awful.

 

Chopstick Dexterity MegaChallenge 3000

Chopstick Dexterity MegaChallenge 3000

Designer Greg Lam
Publisher Mayday Games, Pair-of-Dice Games
Year Published 2006
# of Players 1-3
Playing Time 15 minutes

A dexterity game where you have to use chopsticks to pick up wooden bits and put them in a soy sauce bowl.

 

Love Letter

Love Letter

Designer Seiji Kanai
Publisher Alderac Entertainment Group (AEG), 963.com, 999 Games, Arclight, Bard Centrum Gier, etc.
Year Published 2012
# of Players 2-4
Playing Time 20 minutes

I guess AEG forgot about the world of Tempest.  But the characters still live on in this game that has 17 editions! Just don’t discard the Princess.

 

Spyfall

Spyfall

Designer Alexandr Ushan
Publisher Hobby World, BoardM Factory, Brain Games, Competo / Marektoy, Cryptozoic Entertainment, etc.
Year Published 2014
# of Players 3-8
Playing Time 15 minutes

Is this game safe at night?  Would you bring your children here?  Is your job difficult?  Is this game fun? (Yes to all)

 

Codenames

Codenames

Designer Vlaada Chvátil
Publisher Czech Games Edition, MINDOK, Bergsala Enigma, Brain Games, Cranio Creations, etc.
Year Published 2015
# of Players 2-8
Playing Time 15 minutes

Words on a grid turning in to connected clues in my head.  “I know this is a stretch, but…”

 

Sushi Go Party!

Sushi Go Party!

Designer Phil Walker-Harding
Publisher Devir, Gamewright, White Goblin Games
Year Published 2016
# of Players 2-8
Playing Time 20 minutes

Honestly, I’ll probably just play this as Sushi Go more than any of the variants.

 

Dr. Eureka

Dr. Eureka

Designer Roberto Fraga
Publisher Bard Centrum Gier, Blue Orange (EU), Blue Orange Games, Kaissa Chess & Games, Lúdilo, etc.
Year Published 2015
# of Players 1-4
Playing Time 15 minutes

A dexterity game about moving balls around in test tubes.  Probably will play this 10 times at Geekway alone.

 

Animal Upon Animal

Animal Upon Animal

Designer Klaus Miltenberger
Publisher HABA – Habermaaß GmbH
Year Published 2005
# of Players 2-4
Playing Time 15 minutes

Possibly not a drinking game, but it seems like that’s all anyone wants it to be.  It’s a game about stacking wooden animals.

 

Hanabi

Hanabi

Designer Antoine Bauza
Publisher ABACUSSPIELE, Asmodee, Brain Games, Cocktail Games, Competo / Marektoy, etc.
Year Published 2010
# of Players 2-5
Playing Time 25 minutes

A game about trying to make the best fireworks display.  Has a unique mechanic where you cannot see the front of your cards and have to be given cryptic clues about what you have in your hand.

 

Tsuro

Tsuro

Designer Tom McMurchie
Publisher Abysse Corp., Calliope Games, Kaissa Chess & Games, KOSMOS, WizKids
Year Published 2004
# of Players 2-8
Playing Time 15 minutes

Last man standing tile laying game set in an ambiguous time and place.  Possibly ancient China, possibly Squiggleland.